Állás részletei
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Cég neve
Treehouse Ninjas Produkciós, Fejlesztő és Multimédia Szolgáltató Kft.
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Munkavégzés helye
Országos lefedettség -
Munkaidő, foglalkoztatás jellege
- Teljes munkaidő
- Általános munkarend
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Elvárások
- Nem kell nyelvtudás
- 5-10 év tapasztalat
- Középiskola
Állás elmentve
A hirdetést eltávolítottuk a mentett állásai közül.
Állás leírása
Responsibilities
Design and full-circle creation of high-end 3d scenes including hero asset modeling, texturing, surfacing, complex interiors and landscape assembly, lighting, and optimization according to the specs of the destination engine
Take ownership over one or more sectors of a complex environment
Evaluate artistic requirements and technical complexity of the project
Break down workload to be distributed across the team
Provide suggestions and workflow ideas
Create guiding artwork and manage challenging scene assembly autonomously
Mentor less experienced artists
Report directly to internal supervising and production team
Embrace feedback with a can-do attitude
Maintain proactivity and communication to ensure consistent quality
Take ownership over one or more sectors of a complex environment
Evaluate artistic requirements and technical complexity of the project
Break down workload to be distributed across the team
Provide suggestions and workflow ideas
Create guiding artwork and manage challenging scene assembly autonomously
Mentor less experienced artists
Report directly to internal supervising and production team
Embrace feedback with a can-do attitude
Maintain proactivity and communication to ensure consistent quality
Requirements
Extensive experience in the visual entertainment industry involving realtime engines with a focus on world building (Unreal, Unity, Cryengine, or similar)
Proven ability in at least three CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc)
Exceptionally developed eye for shape, contrast, color, composition, and story-driven control
Even-tempered professional attitude, able to stay solid under pressure while communicating clearly and friendly
Keen interest in improvement and discovery
Solid understanding of physically based rendering, photography and color spaces
Extensive design and architectural visual library and ability to apply under different lore requirements
Ability to multitask switching between multiple software and plug-ins
Eligibility to work in the European Union
Proven ability in at least three CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc)
Exceptionally developed eye for shape, contrast, color, composition, and story-driven control
Even-tempered professional attitude, able to stay solid under pressure while communicating clearly and friendly
Keen interest in improvement and discovery
Solid understanding of physically based rendering, photography and color spaces
Extensive design and architectural visual library and ability to apply under different lore requirements
Ability to multitask switching between multiple software and plug-ins
Eligibility to work in the European Union
Nice-to-have
Concept art and traditional art portfolio (drawings and paintings), Familiarity with complex shading networks, 2.5D projection techniques, compositing, and numerical approach to color-theory, Experience with on-location photogrammetry scanning and HDRI data acquisition and processing, Attitude towards efficiency via proceduralism and streamlineable approaches, Understanding of version/revision control systems (Perforce, SVN, etc), Python scripting and basic tool development skills for efficiency
How to apply
You can submit your application on the company's website, which you can access by clicking the „Apply on company page“ button.
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