Állás részletei
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Cég neve
Treehouse Ninjas Produkciós, Fejlesztő és Multimédia Szolgáltató Kft.
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Munkavégzés helye
Országos lefedettség -
Munkaidő, foglalkoztatás jellege
- Teljes munkaidő
- Általános munkarend
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Elvárások
- Nem kell nyelvtudás
- >10 év tapasztalat
- Középiskola
Állás elmentve
A hirdetést eltávolítottuk a mentett állásai közül.
Állás leírása
Responsibilities
Planning and structuring projects
Evaluating workload
Anticipating potential issues
Establishing best workflows
Breaking down and organizing process into assignments
Being hands-on in charge of main style-defining hero pieces
Supporting less experienced artists
Providing technical and artistic guidance
Mentoring by example
Maintaining project organization as it progresses
Evaluating workload
Anticipating potential issues
Establishing best workflows
Breaking down and organizing process into assignments
Being hands-on in charge of main style-defining hero pieces
Supporting less experienced artists
Providing technical and artistic guidance
Mentoring by example
Maintaining project organization as it progresses
Requirements
Very extensive experience in the visual entertainment industry (games, vfx, animation) involving realtime engines, with a focus on world building (Unreal, Unity, Cryengine, or similar)
Even-tempered professional attitude, able to stay solid under pressure while communicating clearly and friendly
Proactive and can-do attitude
Keen interest in improvement and discovery
Extremely organized mindset
Attention to naming conventions and data/outliner structures
Proven ability in multiple CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc)
Exceptionally developed eye for shape, contrast, color, composition, and deep knowledge of story-driven control
Solid understanding of physically based rendering, photography and color spaces
Extensive design and architectural visual library and ability to apply under different lore requirements
Ability to multitask while switching between multiple software and plug-ins
Understanding of version/revision control systems (Perforce, SVN, etc)
Eligibility to work in the European Union
Even-tempered professional attitude, able to stay solid under pressure while communicating clearly and friendly
Proactive and can-do attitude
Keen interest in improvement and discovery
Extremely organized mindset
Attention to naming conventions and data/outliner structures
Proven ability in multiple CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc)
Exceptionally developed eye for shape, contrast, color, composition, and deep knowledge of story-driven control
Solid understanding of physically based rendering, photography and color spaces
Extensive design and architectural visual library and ability to apply under different lore requirements
Ability to multitask while switching between multiple software and plug-ins
Understanding of version/revision control systems (Perforce, SVN, etc)
Eligibility to work in the European Union
Nice-to-have
Previous experience in leadership roles involving client-side communication, Attitude towards efficiency via proceduralism and streamlineable approaches, Proven experience with complex collaborative scene management in AAA games or movies, Concept art and traditional art portfolio (drawings and paintings), Fluency with complex shading networks, 2.5D projection techniques, compositing, and numerical approach to color-theory, Python scripting and tool development skills for efficiency, Experience with on-location photogrammetry scanning and HDRI data acquisition and processing, Confidence with press presentations, such as behind-the-scenes articles, interviews and conference speeches
How to apply
You can submit your application on the company's website, which you can access by clicking the „Apply on company page“ button.
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